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» Addition to Missions, Stats, and Training
Fighting Styles and Rank Definitions EmptyFri Jul 08, 2011 2:51 pm by Admin

» The Golden Byakygan(Pupil Technique
Fighting Styles and Rank Definitions EmptyWed Jul 06, 2011 6:24 pm by Admin

» Character Template
Fighting Styles and Rank Definitions EmptyTue Jun 14, 2011 4:45 pm by Admin

» Naruto: The Story of the Bijuu Rebellion.
Fighting Styles and Rank Definitions EmptyThu May 26, 2011 10:05 pm by Cut

» The Bijuu
Fighting Styles and Rank Definitions EmptyMon May 23, 2011 4:02 pm by Cut

» Banned Jutsu List
Fighting Styles and Rank Definitions EmptyMon May 23, 2011 4:20 am by Cut

» Demons (Open)
Fighting Styles and Rank Definitions EmptySun May 22, 2011 5:00 am by Triton

» Triton Hyuuga
Fighting Styles and Rank Definitions EmptySat May 21, 2011 9:46 am by Cut

» count to 1000
Fighting Styles and Rank Definitions EmptyFri May 20, 2011 6:21 pm by Triton

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Fighting Styles and Rank Definitions

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1Fighting Styles and Rank Definitions Empty Fighting Styles and Rank Definitions Fri May 20, 2011 3:14 am

Cut

Cut
S-Ranked Missing Nin.
S-Ranked Missing Nin.

NOTICE: Many of these bonuses apply only when USING techniques from these areas. This does not mean you need to update your character. Rather these only apply at certain points. Some categories simply define inherent bonuses, and what your character is capable of doing. Do NOT assume that you will be gaining permanent stat bonuses automatically.

Lastly. Stats will cap at 20 in your registrations; normal training and stat rules apply.

If one of the styles you chose grants you a free item and you did not take it upon approval, you may use the updates board to claim it.

Class Benefits for Majors, Minors and Specialists





The basics: (All as "Minor")

* Chuunin: Chuunin have access to direct mission information from the Kage. Additionally, they have the ability to command a squad of Genin, organize missions, and enforce shinobi law. Chuunin respond directly to Jounin and the Kage.

* Jounin: Military commanders, with direct access to squad and village information. Jounin are in charge of teams, they also have access to restricted country information, and can organize missions. Lastly, Jounin can access village and clan history with permission from the Kage.

* ANBU: The agents of the Kage. ANBU act as interrogators and work with investigations and forensics. They guard the village's secrets, and have access to Top-Secret information. ANBU have access to several techniques to assist in their investigations and military operations, including high-level Fuuinjutsu for demon sealing.

* Kage: Kage have access to all of the village's information. They are the commander in chief of their country, and must only respond to the Daimyo and Council. Likewise, they also have access to all of the village's techniques, clan information, funds, and demon-sealing methods.



Specific Classes:
* Sensor Division:
Specialist: Capable of sensing all targets on the battlefield. Capable of sensing chakra fluctuation, amount, intent and elemental ninjutsu. Sensor specialists have a 300m range.
Major: Capable of sensing half of the targets on the battlefield. Capable of sensing chakra fluctuation, amount and intent. Sensor majors have a 200m range.
Minor: Capable of sensing 1/4th of the targets on the battlefield. Capable of sensing chakra amount. Sensor minors have a 100m range.

* Medical/Medical Corps:
Specialist: Access of medical techniques up to their rank. Halved Word-Count for medical techniques. Jutsu require 1/4th of the normal amount of chakra required to use. Access to 1 technique higher than their current rank. Poison, Anatomical and Diagnostic Medicine knowledge.
Major: Access of medical techniques up to their rank. Heightened chakra control; Jutsu require 1/2 the chakra they normally do. Access to 1 technique higher than their current rank. Poison and Anatomical knowledge.
Minor: Access of medical techniques up to their rank. Anatomical knowledge.

* Ninjutsu
Specialist: A Ninjutsu specialist is considered "fluent" in their first nature affinity, able to perform techniques of that nature (Excluding "Extra Element") with half the required handseals (Zero required if it uses one seal). A Ninjutsu specialist also has a +3in Dexterity and a +3 in Stamina. Additionally, a Ninjutsu specialist is well-versed in handseals and chakra composition, thus they are able to discern the element the enemy is preparing to use.
Major: A ninjutsu major is moderately fluent in element based attacks, and have a good grasp of seal knowledge. A ninjutsu major is able to gauge the enemy's seal movements to determine the form and method of attack as well, with a +2 in Dexterity and +2 in Stamina
Minor: Ninjutsu minor's are average with element-based attacks. They are trained in chakra composition and seal movements, and have a +1 in Dexterity.

* Genjutsu:
Specialist: Genjutsu specialists have high intellect (+6). They have a keen attention to detail and can blend reality and illusion flawlessly. Genjutsu specialists have access to Genjutsu techniques up to their given rank. They are known for their ability to influence sight, sound, touch, taste and scent of an illusion, and are capable of easily effecting multiple targets at once. A Genjutsu specialist learns genjutsu at 1/2 their normal requirement, and can pierce illusions up to their rank.
Major: A genjutsu major has an a moderate intelligence (+4). They have skill with detail and reality blending, and can manipulate the five-senses well. A Genjutsu major gains techniques up to their rank, and can pierce Genjutsu up to 1 rank lower than their own.
Minor: A genjutsu minor can manipulate the five senses, and pierce genjutsu up to 1 rank lower than their own. They have a +2 Intelligence

* Taijutsu:
Specialist: Taijutsu specialists are experts in close-quarters fighting. The Hyuuga and Kaguya are an excellent representation of taijutsu specialists. A Specialist gains an increase in agility and strength of +3. Additionally, should they have Weapon Master or Kenjutsu as a major, they learn Taijutsu techniques at 1/2 the word count.
Major: Taijutsu majors are skilled in close-quarters fighting. They can choose to utilize a particular form, or incorporate weapons into their style. Taijutsu majors gain a +2 increase in agility and strength.
Minor: Taijutsu minors are relatively skilled with close-combat, and are trained in the body's weak points and how to best strike them. A Taijutsu minor has an increase of +1 in strength and +2 in agility.

* Fuuinjutsu:
Specialist: Fuuinjutsu specialists have high intellect and wisdom (+4 in both). They can use calligraphy, and other forms of text imbued with their chakra to create a variety of effects. Specialists like Minato Namikaze and Kushina Uzumaki can make contracts, break them, and disrupt an enemy's seals. Specialists can also use their chakra to create seals without paper--transforming their memory and calculations into chakra-created ink, and know Fuuinjutsu up to their rank.
Major: A Fuuinjutsu major knows seals up to 1-rank lower than their own. They are capable of disrupting seals, analyzing seals and breaking them. Fuuinjutsu major's are also skilled with writing fuuinjutsu and acquire 2 free scrolls upon approval. (+3 Intel / +2 Wisdom)
Minor: A fuuinjutsu minor is trained in fuuinjutsu formation and analysis. They can use seals with some proficiency. Upon approval, they gain acquire 1 free scroll. (+2 Intel / +2 Wisdom)

* Kenjutsu:
Specialist: Often ambidextrous. A specialist in Kenjutsu can make any sword work for him/her, and are often capable of attacking with more than two, sometimes four, or even rarer: seven, or even greater numbers are possible. A specialist in Kenjutsu is highly adaptive and knows the weakpoints of armor and weapons. 2 free swords upon approval. They can also "chakra flow" their element down the given blade, and have a +4 in Dexterity and +3 in Agility.
Major: A kenjutsu major is capable of making his/her own swords, and using at most two at a time. A kenjutsu major is also able to analyze an enemy's movements, and blend Ninjutsu with their own weapons. A kenjutsu major has a +3 Dexterity and a +3 in Agility. Additionally, they can "chakra flow" their element.
Minor: A kenjutsu minor is trained in various blades, and primarily uses 1 blade at a time, however they can switch between swords. A kenjutsu minor has a +1 in Strength, Agility and Dexterity.

* Kugutsu: - Note: Kugutsu no Jutsu and Chakra no Ito are automatic techniques for this class.
Specialist: Specialists with Kugutsu are master trap makers, capable of working in almost any environment. They are masters of the human anatomy, poisons, and mechanics, and can use at least ten puppets at once. Masters like Sasori are capable of using Chakra Strings to control not just puppets, but humans as well. Kugutsu Specialists have access to 1 free puppet ($15,000 budget) upon approval, and have a +5 dexterity.
Major: Kugutsu Major's choose to incorporate puppetry into other forms of attack, pairing it with another skill. A Kugutsu major has a knowledge of poisons, puppet mechanics and human anatomy. They can use on average, two to three puppets at once. They have access to 1 free puppet upon approval ($5000 ryo budget).
Minor: Kugutsu Minor's can use chakra strings to manipulate basic puppets, and work traps. They are skilled in manipulating the human body, and can use chakra strings with other weapons.

* Weapon Master:
Specialist: Weapon specialists, like Tenten, can take anything and turn it into a weapon--supposedly even dental floss. They are also trained in close-quarters and support techniques, along with Fuuinjutsu knowledge (must have "Fuuinjutsu Major") to store their weapons. A Specialist automatically has a +6 in Dexterity with weapons and can locate the weak point of a given weapon. Gain 20,000 ryu for weapons
Major: Weapon Master majors, like Temari, specialize in a particular line of weapons. A weapon major can take that weapon and use it for ninjutsu, he/she can also use a +3 in dexterity with that given line of weapons. Gain 15,000 ryu for weapons
Minor: Weapon minors specialize in projectile weapons, and are skilled with a variety of small weapons, explosives and mid-range attack. Weapon minors gain a +2 in Agility and Dexterity. Gain 10,000 ryu for weapons

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